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A Drop of Light
An experimental Interactive installation + performance.
18-19 May 2023
  • Interactions zone: Nunnery theater, Wits east campus
  • Setup place: Structured Light Laboratory, School of Physics.
  • Software: TouchDesigner, MS team, Point Gray CCD camera controller.
  • Programming languages: MATLAB, Python.
  • Hardware: He-Ne Laser, Optical components for digital holographic setup, Smartphone, Microphone.
  • Keyword: human techno-attitude, technologically-mediated perception, technophilia, technophobia

Documentation:
>> Nature > Humanities & Social Sciences Communications.
>> Creative Applications 


Supported sustainable development goals:   
SDG
SDG
© Diaa Ahmedien. Videographer: Willem Burger.

A Drop of Light’ is a one-year interactive new-media art research project. It culminated in the creation of an experimental interactive installation performance. The project aimed at developing a computer-generated holographic spot as a responsive techno-hypermedium with which humans interact and their techno-perceptions are embodied, expressed, and analyzed. 

TIMELINE

The project's last two-day experimental-interactive installation performance questioned the concept of degitized nature and the subsequent human relationship with light and sound, as two essential elements of nature, under the influence of today's dominant digitization wave.

In the Structured Light Lab (SLL), a digital holographic light spot was generated in an infinite responsive loop so that its patterns could produce a mutual response to the surrounding noises. On one hand, the generated holographic spot splits into two copies: the gray spot, which is the original nonresponsive one, and the colored spot, whose patterns and position are affected by the frequency of the surrounding voices. On the other hand, interactions between the two versions of the holographic spot synthesize a machinery melody in non-linear rhythms.

The real-time interactive installation was built to remotely communicate between the installation's optical setup in the SLL and the exhibition place. Thus, the holographic spot was generated, sustainably developed, and presented itself through real-time interactions with the exhibition room, creating a responsive environment.

​The interactors were integrated into the holographic spot's visual, sound, and rendering processes. By establishing a remote connection between the performance zone and the holographic optical setup in the optics lab, the main performer and other interactors were enabled to acoustically communicate with the holographic setup.

 

As a result of the interactions between the holographic setup and the performer's voice frequencies, a dynamic holographic spot was produced. The performer performed a set of hymns in both English and South Africa's native languages, acoustically mimicking the holographic spots' synthesized non-linear melody. In response, the holographic pattern recognizes some hymns as texts and sends them back as echoes.

RESOURCES
ANALYSIS

The project hypothesizes that human hesitation between technophilia and technophobia should be defined and reinforced as a source of natural human self-guidance mechanisms, where pure technological determinism and avoidance are excluded. This hesitation establishes a perpetual cycle of conditional oscillation in which individuals weigh the advantages and disadvantages of both sides based on specific circumstances.

 

Each identified advantage encourages users to continue inspecting the same side until they find a disadvantage, which stimulates them to move towards the other to reveal its advantages. This process continues, with individuals moving back and forth between the two sides.

INTERACTIONS PHASES